This project taught me a lot of things: not only about actionscript, but also about management. I ended up embracing a project bigger than what I could handle alone, and raised expectations I couldnt meet. I took a responsability that – maybe – I shouldnt have taken: because when things got harder ($) the blame was all on me :0(
Althought neither me or any of my partners ever refused to keep it going (its schedule was four months ahead, so the picture wasnt that bad at all, in my opinion), the manager’s trust was dead broken, so we decided to leave.
Anyways, I still like the project, the code and I still think that, taken the way I advised, the game could be great…
Dont you agree? Check it out (sorry, no code this time)




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